Large City: Mi̽s-bësto̠ Hadfow

Mi̽s-bësto̠ Hadfow

Mi̽s-bësto̠ Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceḾoůma H́ueo̊ Moot
RegionElla Vdrëm Heathland
Founded1075
Community LeaderLord Hyandotame
Area119 km2 (47 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2872 m (9422 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population28360
Population Density238 people per km2 (603 people per mi2)
Town AuraElven High Magic
Naming
Native nameMi̽s-bësto̠ Hadfow
Pronunciation/mi̽s/ /ˈbɛsto̠/
Direct Translation[member] [pandemic]
Translation[Not Yet Translated]

Mi̽s-bësto̠ Hadfow (/mi̽s/ /ˈbɛsto̠/ [member] [pandemic]) is a temperate Large City located in the Ḿoůma H́ueo̊ Moot of the Rosid.

The name Mi̽s-bësto̠ Hadfow is derived from the Sylvin language, as Mi̽s-bësto̠ Hadfow was founded by Rugge, who was culturaly Wood Elf.

Climate

Mi̽s-bësto̠ Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing 0°C (32°F). Mi̽s-bësto̠ Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mi̽s-bësto̠ Hadfow covers an area of nearly 119 km2 (47 mi2), and an average elevation of 2872 m (9422 ft) above sea level.

Overview

Mi̽s-bësto̠ Hadfow was founded durring the late 12th century in summer of the year 1075, by Rugge. The establishment of Mi̽s-bësto̠ Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Mi̽s-bësto̠ Hadfow which required millitary assistance exterminate before the community could finish being built.

Mi̽s-bësto̠ Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Mi̽s-bësto̠ Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Mi̽s-bësto̠ Hadfow is buildings are located arround a single restrictive flagstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Mi̽s-bësto̠ Hadfow's Ragnarock-era relics has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Looking around Mi̽s-bësto̠ Hadfow you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Mi̽s-bësto̠ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mi̽s-bësto̠ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mi̽s-bësto̠ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mi̽s-bësto̠ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mi̽s-bësto̠ Hadfow's parks.

Mi̽s-bësto̠ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mi̽s-bësto̠ Hadfow.

Mi̽s-bësto̠ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mi̽s-bësto̠ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mi̽s-bësto̠ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mi̽s-bësto̠ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mi̽s-bësto̠ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mi̽s-bësto̠ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mi̽s-bësto̠ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mi̽s-bësto̠ Hadfow's public wards, blessings, and other arcane systems.

Mi̽s-bësto̠ Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Mi̽s-bësto̠ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mi̽s-bësto̠ Hadfow's grid is powered by mana accumulators.

Mi̽s-bësto̠ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mi̽s-bësto̠ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Mi̽s-bësto̠ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mi̽s-bësto̠ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mi̽s-bësto̠ Hadfow's natural decorations nor waterways.

Mi̽s-bësto̠ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mi̽s-bësto̠ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mi̽s-bësto̠ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Mi̽s-bësto̠ Hadfow, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Mi̽s-bësto̠ Hadfow's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Mi̽s-bësto̠ Hadfow the water is caffeinated.

The Ice Elemental, Large near Mi̽s-bësto̠ Hadfow are known to be a mutant strain of the creature.

Mi̽s-bësto̠ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Chronomancy energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 59
  • Farmers: 76
  • Farm Laborer: 157
  • Hunters: 94
  • Milk Maids: 67
  • Ranchers: 36
  • Ranch Hands: 84
  • Shepherds: 65
    • Farmland: 114007 m2
    • Cattle and Similar Creatures: 7090
    • Poultry: 85080
    • Swine: 5672
    • Sheep: 283
    • Goats: 56
    • Horses, Mounts, and Beasts of Burden: 2836

Craftsmen

  • Arms and Toolmakers: 55
  • Blacksmiths: 64
  • Bookbinders: 38
  • Buckle-makers: 38
  • Cabinetmakers: 63
  • Candlemakers: 91
  • Carpenters: 87
  • Clothmakers: 83
  • Coach and Harness Makers: 30
  • Coopers: 70
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 28
  • Cutlers: 24
  • Fabricworkers: 61
  • Farrier: 162
  • Furriers: 17
  • Glassworkers: 91
  • Gunsmiths: 59
  • Harness-Makers: 28
  • Hatters: 60
  • Hosiery Workers: 20
  • Jewelers: 32
  • Leatherwrights: 70
  • Locksmiths: 28
  • Matchstick makers: 45
  • Musical Instrument Makers: 39
  • Painters, Structures and Fixtures: 34
  • Paper Workers: 42
  • Plasterers: 38
  • Pursemakers: 48
  • Roofers: 30
  • Ropemakers: 27
  • Rugmakers: 26
  • Saddlers: 54
  • Scabbardmakers: 60
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 27
  • Soap and Tallow Workers: 87
  • Tailors: 210
  • Tanners: 38
  • Upholsterers: 39
  • Watchmakers: 36
  • Weavers: 81
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 19
  • Beer-Sellers: 38
  • Booksellers: 42
  • Butchers: 69
  • Chandlers: 76
  • Chicken Butchers: 79
  • Entrepreneurs: 30
  • Fine Clothiers: 78
  • Fishmongers: 63
  • Florists: 17
  • Potion Sellers: 48
  • Resellers: 118
  • Spice Merchants: 37
  • Wine-sellers: 59
  • Wheelwright: 45
  • Woodsellers: 27

Service workers

  • Bakers: 149
  • Barbers: 115
  • Coachmen: 41
  • Cooks: 109
  • Doctors: 62
  • Gamekeepers: 44
  • Grooms: 24
  • Hairdressers: 88
  • Healers: 82
  • Housekeepers: 74
  • Housemaids: 123
  • House Stewards: 85
  • Inns: 27
  • Laundry maids: 52
  • Maidservants: 105
  • Nursery Maids: 53
  • Pastrycooks: 105
  • Restaurateur: 128
  • Tavern Keepers: 113

Specialized Laborer

  • Ashworkers: 40
  • Bleachers: 26
  • Chemical Workers: 16
  • Coal Heavers: 55
  • In-Town Couriers: 63
  • Long Haul Couriers: 64
  • Dockyard Workers: 55
  • Gas Workers: 14
  • Hay Merchants: 24
  • Leech Collectors: 77
  • Millers: 60
  • Miners: 61
  • Oilmen and Polishers: 45
  • Postmen: 65
  • Pure Finder: 35
  • Skinners: 78
  • Sugar Refiners: 16
  • Tosher: 44
  • Warehousemen: 97
  • Watercarriers: 57
  • Watermen, Bargemen, etc.: 94

Skilled Laborers

  • Accountants: 37
  • Alchemist: 40
  • Clerk: 60
  • Dentists: 28
  • Educators: 82
  • Engineers: 41
  • Gardeners: 27
  • Mages: 21
  • Plumbers: 28
  • Pharmacist: 33
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 27
  • Bankers: 39
  • Civil Clerks: 65
  • Civic Iudex: 31
  • Consultants: 18
  • Exorcist: 69
  • Fixers: 33
  • Kami Clerk: 55
  • Landlords: 54
  • Lawyers: 34
  • Legend Keepers: 49
  • Militia Officers: 236
  • Monks, Monastic: 105
  • Monks, Civic: 76
  • Historian, Oral: 61
  • Historian, Textual: 32
  • Policemen, Sheriffs, etc.: 64
  • Priests: 113
  • Rangers: 38
  • Rat Catchers: 45
  • Scholars: 46
  • Spiritualist: 50
  • Slayers: 15
  • Storytellers: 107
  • Military Officers: 94

Cottage Industries

  • Brewers: 81
  • Comfort Services: 113
  • Enchanters: 32
  • Herbalists: 30
  • Jaminators: 88
  • Needleworkers: 91
  • Potters: 47
  • Preserve Makers: 72
  • Quilters: 42
  • Seamsters: 128
  • Spinners: 78
  • Tinker: 31
  • Weaver: 67

Artists

  • Actors: 30
  • Architects: 11
  • Bards: 43
  • Costumers: 16
  • Dancers: 31
  • Drafters: 18
  • Engravers: 22
  • Fine Furniture Carpenters: 13
  • Glaziers: 30
  • Inlayers: 26
  • Musicians: 83
  • Painters, Art: 14
  • Playwrights: 30
  • Sculptors, Art: 24
  • Wood Carvers: 91
  • Writers: 97

Produce Industries

  • Butter Churners: 105
  • Canners: 85
  • Cheesmakers: 109
  • Ice Merchants: 12
  • Millers: 61
  • Picklers: 49
  • Smokers: 36
  • Stockmakers: 31
  • Tobacconists: 46
  • Tallowmakers: 63

10576 of Mi̽s-bësto̠ Hadfow's population work within a Foundational Occupation.

17217 of Mi̽s-bësto̠ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 567 (2%) are noncontributers.

Points of Interest

Mi̽s-bësto̠ Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. was immortalized in song for this deed.

History